A good game is not always a fun game,but a fun game is always a good game.
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Personal Projects
The best way to express yourself is by making your vision reality. Here, I've done just that. I've created these games based on project briefs, but always made sure they truly represent what I envisioned for games. So go check them out!
Right on top is a demonstration of a level I designed based off a preexisting project.
It is level based off a FPS Shooter.
This was my first complete level, filled with obstacles, enemies and allies. Created with a Unity Project, I learnt a few tricks about 3D level game design including:
How to use different obstacles such as walls and vehicles to hamper or aid the player.
How to mix different enemies together to get a unique experience in combat.
How to connect each segment to the next without breaking immersion.
And most importantly, I learnt how to use 3D aspects of a game such as line of sight to further improve the gameplay experience and engagement.​
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Right below, you will find the level design I initially planned before implementing it, you will see how I created unique and interesting level layouts, before inserting the enemies and allies.












Space Fighter Project
Aloysius
Space Fighter was one of the first games I ever created. Brought to life in Construct 2, I learned alot including:
How best to regulate the number of obstacles and opponents in a games.
How to help players navigate the menu with ease.
How to make sure the game is neither too boring or too easy






